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OLD Layout Information and Trackplan - Version 4

Here is the basic information on the trackplan for the layout as of June 27, 2003.  I made some modifications based upon some comments from friends on the Western Maryland Railway Yahoo Group (WM_Rwy).  This is a minor update to the plan posted June 26th, 2003 (no longer on-line)

Prototype Western Maryland Railway
Prototype Locations Semi-prototypical MD Junction and Chaffee Theme
Main Modeling Interests Roundhouse and Engine Terminal Design and Operation
Chaffee Branch Coal Operations
Basic Industrial Switching
Freight Operation
Occassional Small-time Passenger Operation
Scratch Building WM Prototype Structures
Scratch Building WM Steam Locomotives
General Model Building and Detailing
Model Photography
Era Late Steam through Early Diesel (Transition Era +/-), approximately 1947-1953
Room Size 11' 9" x 10' 6"
Scale HO
Ruling Mainline Radius 24"
Ruling Mainline Grade 3.25% (not counting staging which is just over 4%)
Ruling Chaffee Branch (Shay) Radius 18"
Ruling Chaffee Branch (Shay) Grade 9.8% (prototype is 9%)
Trackwork Hand-laid Code 70 (TBD) track and #5 turnouts. Possibly to Proto:87 standards.  I need to test radius, as it is very tight for something like P:87.  Shay trackwork will be code 55 or 70 with #4 turnouts.  Will likely use Central Valley tie strips with glued rail rather than wooden ties and spiked rail.  The visual effect of the CVT strips is stunning.
Sub Roadbed 1/2" Plywood "table" for yard, and free-form/ribbon plywood on risers for the rest of the layout
Roadbed Homabed on mainline and sidings, Homasote sheet in main yard.
Track Design Software 3rd PlanIt by Eldorado Software

About the Prototype

The Western Maryland Railway was one of the most photogenic and interesting railways on the east coast.  It ran all the way from Baltimore Maryland through central Maryland and out to West Virginia in the west, and southern Pennsylvania in the north.  The WM was primarily thought of as a coal carrier, although it did handle lots of types of traffic through its participation in the Alphabet Route.  Passenger operations were fairly spartan, and consisted of very short passenger trains typically headed by one of the Baldwin K2 4-6-2 locomotives.

Maryland Junction and the nearby Ridgely Yard were located near Cumberland Maryland, on the West Virginia/Maryland border, nestled right next to the Potomac River.  While MD Junction did not have shops the size of those in Hagerstown, it did have a very sizeable roundhouse, good shops, and one of the more modern and more interesting A-shaped coal towers. 

In the late steam era, the Maryland Junction roundhouse was home to, among others, hulking H9 Consolidations, enormous J1 4-8-4 Potomacs and one of the largest and most powerful classes of decapods ever built, the I2.  This mixture of serious road power makes MD Junction a natural place to model if you are into building and / or detailing locomotives.

From Maryland Junction, trains left east towards Hagerstown and Baltimore, south to Chaffee and on to Elkins, and north to Cumberland and other points.

Chaffee and Vindex are well known to WM fans as the home of the Shay locomotives.  The grades up to the coal mines on the chaffee branch were so steep and the curves so severe, that only a geared locomotive like a shay could handle the trip up and back.  Even the massive Shay #6 (now run by the Cass Scenic Railroad) could only handle a few loaded hoppers on its downhill run back to the siding off the mainline.

If you are interested in Maryland Junction, track and other plans are available from the Western Maryland Railway Historical Society.

Trackplan

Here is the latest version of the trackplan (updated 2003-06-27). It is a simple "Out and Back" plan with a stub yard.  It addresses the window access problems as well as provides more places for the trains to go, a larger operating pit and access to the closet.  This was achieved mainly by reducing the minimum radius from 26" to 24" and by making the coal mine operation less prototypical (no switchback or engine house, and a reduced coal yard).  In addition, the round house is only a partial round house (it ends at the walls).  This means that I will have few full-length stalls, but the view from the turntable will look very nice.

This version has a yard based upon the "Metro Yard" from the May 2003 Railmodel Journal.  I made some changes to that plan to allow for a larger radius and turnouts (the plan in RMJ has 18" and 15" radiuses, and #4 turnouts, definitely not appropriate for the motive power I want to use), to widen the track spacing under the coal tower, and to allow for a larger roundhouse with a larger turntable (16" instead of 12").  In doing so, I removed a lot of the switching targets and industries from the RMJ plan.  If you are interested in switching and will run small locomotives and cars, I highly recommend that you look at that yard plan - it fits a lot of nice "things" in a 12' by 6'8" L-shaped area.

This plan is simple enough that I can just build this, and quit agonizing over plans.  After a year of trying plan after plan, it's time to build :-)

Of course, I'll have my hands full building turnouts, including the curved turnout and the one double slip switch, but I was interested in trying those anyway.  Plus, I think I'm going to need to sell my soul to Circuitron to pay for all those Tortiose Switch Machines!

I took some liberties with locations.  For example, Cumberland station is not (in the 12":1' version) in the way to Chaffee and Elkins.  However, in my world, it is :-)  Same goes for the relative position of the switch at MY Tower, and the position of MY Tower and the tunnel as related to Cumberland Station.

 

Updates made since June 25, 2003 include shortening the switchback at Vindex so that only two or three hoppers may be used (this moved the shay engine house away from the tunnel entrance).  Also, I modified the staging underneath so that it is a 4%+ grade to get into and out of staging rather than the previous 5%+

To download the trackplan in 3rd Plan-It format for your own personal use, click here.

 

Here is a proposed scenic treatment for the above plan..  I may add some more buildings on the removable/swing-out section near the Cumberland station.  If so, I will modify the benchwork accordingly.

 

Engine Terminal Detail

3d Views

Here are some 3d views of the layout.  They help visualize the above track plan much better.  You'll need to use your imagination when it comes to scenary and benchwork

 

Here you can see the roundhouse and coal tower.  It is modeled after Maryland Junction, but is obviously heavily compressed.  I'm really looking forward to building that coal tower.  I have some great photos from the WMRHS and other sources.  It is a very large, very interesting timber frame structure.  (This is an older screenshot, but is close to the final version)

 

Here is another view of the coal loader, sanding tower, water towers, turntable and yard.  (This is an older screenshot, but is close to the final version)

 

Here you see tracks coiled around a small mountain and leading up to two coal mines.  You can also see the Vindex mining village and near that, the shay engine house and water tower.  Behind the village you can see the first coal mine.  Up and to the right, you can see the second coal mine.  Keep in mind that I never modeled the mountains (or base terrain for this level), so the tracks appear to be floating in air.  It looks like a lot of spaghetti, but once it is scenicked, I think it will look pretty good.

 

Interesting Prototypical Structures

These are some of the prototypical structures I made a point of putting in the layout, as I want to build them.

  • Chaffee Branch Coal Mines
  • Western Maryland Cumberland Station (not in its correct location, plans from MR "Millennium" Issue)
  • Maryland Junction Coal Tower (lots of photos, will have to infer plans)
  • Maryland Junction Water Pump House (will infer plans from photos)
  • Maryland Junction Sand Tower (will infer plans from photos)
  • Maryland Junction Water Towers (will infer plans from photos)
  • Maryland Junction Engineer's Bunk (Overnight) House (no photos yet)
  • Maryland Junction Ash Pit and Hoist (will infer plans from photos)
  • MY Tower (not in its correct location, will infer plans from photos)
  • Maryland Junction Engineer's Register Room and Tool House (no photos yet)
  • Chaffee Passenger Shed (will infer plans from photos)
  • Vindex Engine House (no photos yet)
  • Vindex Company Store (no photos yet)
  • Vindex Company Houses (will infer plans from photos of old Chaffee houses)
  • Vindex Water Tower (no photos yet)

If you have photos of any of the items above marked as "no photos" or plans of any that are marked "no plans" or "will infer plans", please let me know if you can share/sell.  Thanks!

 

Mainline Operations (single operator)

Made up trains are sent out to the coal siding where they drop off empties and pick up loads. 

The coal train operates as follows (the switching maneuvers are not particularly prototypical) :

1) The train (hauling empties) heads out towards chaffee.  It heads through the tunnel at MY Tower.

2) The locomotive uncouples from the empties just before the chaffee siding switch.

3) The locomotive continues along the mainline, just past the trailing switch for the siding

4) The locomotive backs into the siding and couples with the loaded hoppers.

5) With loaded hoppers coupled, the locomotive continues to back down the siding until it is able to use the last loaded hopper to couple with the empties on the mainline

6) The empties are pulled forward into the siding and uncoupled from the loads on the western side of the curved mid-point switch.

7) The train heads back to the terminal and yard.

The mainline train also serves Chaffee Station (just a waiting shed), and Cumberland Station.  Obviously a different train would be used :-)  If I decide to keep the staging, other trains will be possible.

 

Shay Operations (single operator)

The shay locomotive takes the empties up to the two mines where it exchanges them for loads. Here's how the Shay operations work :

1) The shay (facing downhill) heads down hill to the Chaffee siding to pick up empties

2) The shay couples with several empties (prototype is 11, but it will be 4 max here)

3) The shay drops half of the empties off at the Trout siding (prototype can carry 6 up through the switchback, but it will be 2 here)

4) The shay heads up (backwards) to the switchback.

5) The shay, now pushing the empties from behind, heads up to the mines

6) The shay drops off the empties at one of the mines, and picks up loaded hoppers.  Or, I might simply have loads I can plop into the empties when they are spotted at the mine.  TBD.

7) The shay, now with loaded hoppers, heads downhill backwards with the loaded hoppers on the uphill side and goes into the switchback.

8) The shay drops off the hoppers at the Trout siding below the Vindex switchback. 

9) If the Trout siding is full, the shay runs around to the downhill side, couples with the loaded hoppers and heads down to the Chaffee siding.

10) The shay moves forward into the "empties" (western) side.  Once the hoppers clear the switch, it backs them into the "loaded" side and uncouples them.

11) The shay moves forward and couples with empties as in step #2 above.

 

Yard Operations (one or two operators)

The yard has a decent amount of operation in an of itself.  Trains can be assembled and broken down, of course, but there are also four "industries" (the pump house, the overnight house and two other TBD), as well as the coal dumper for the coal tower.

 

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