Layout Information and Trackplan
Here is the basic information on the trackplan for the layout as of August 31,
2003. I reworked the entire chaffee/loop side of the plan to provide for
a longer mainline run, and longer chaffee run. I also managed to
incorporate in a small logging operation. Finally, I changed the Chaffee
area to go with #5 turnouts instead of #4 turnouts. This decision was
made, in part, because Central Valley does not currently supply #4 turnout tie
strips.
| Prototype |
Western Maryland Railway |
| Prototype Locations |
Semi-prototypical MD Junction and Chaffee Theme |
| Main Modeling Interests |
Roundhouse and Engine Terminal Design and
Operation
Chaffee Branch Coal Operations
Basic Industrial Switching
Freight Operation
Occassional Small-time Passenger Operation
Scratch Building WM Prototype Structures
Scratch Building WM Steam Locomotives
General Model Building and Detailing
Model Photography
|
| Era |
Late Steam through Early Diesel (Transition Era
+/-), approximately 1950-1953 |
| Room Size |
11' 9" x 10' 6" |
| Operators |
Typically just me, unless my wife wants to run a
train from time to time :-) |
| Scale |
HO |
| Ruling Mainline Radius |
24" |
| Ruling Mainline Grade |
2.5% |
| Ruling Chaffee Branch (Shay) Radius |
18" |
| Ruling Chaffee Branch (Shay) Grade |
8.1% (prototype is 9%) |
| Trackwork |
Hand-laid Code 70 (TBD) track and #5 turnouts. Possibly to Proto:87
standards. If possible, this will be Proto:87, otherwise it will be
"finescale" HO. The deciding point will be the tight radius and
small/tight frogs on the turnouts. Proto:87 typically requires a minimum
radius of at least 27" to 30" and minimum of #7 frogs, but I will put this to
the test through judicious use of easements and smaller rolling stock.
Shay trackwork will be code 55 or 70 with #5 turnouts.
For both, I will use Central Valley tie strips with glued rail rather than
wooden ties and spiked rail. The visual effect of the
CVT strips and turnouts is stunning.
|
| Sub Roadbed |
1/2" Plywood "table" for yard, and
free-form/ribbon plywood on risers for the rest of the layout |
| Roadbed |
Homabed on mainline and sidings, Homasote sheet in
main yard. |
| Track Design Software |
3rd PlanIt by
Eldorado Software |
About the Prototype
The Western Maryland Railway was one of the most photogenic and interesting
railways on the east coast. It ran all the way from Baltimore Maryland
through central Maryland and out to West Virginia in the west, and southern
Pennsylvania in the north. The WM was primarily thought of as a coal
carrier, although it did handle lots of types of traffic through its
participation in the Alphabet Route. Passenger operations were fairly
spartan, and consisted of very short passenger trains typically headed by one
of the Baldwin K2 4-6-2
locomotives.
Maryland Junction and the nearby Ridgely Yard were located near Cumberland
Maryland (separated by Knobley Tunnel), on the West Virginia/Maryland border,
nestled right next to the Potomac River. While MD Junction did not have
shops the size of those in Hagerstown, it did have a very sizeable roundhouse,
good shops, and one of the more modern and more interesting A-shaped coal
towers.
In the late steam era, the Maryland Junction roundhouse was home to, among
others, hulking H9 Consolidations (as well as smaller H8 and
H7b Consolidations, enormous J1 4-8-4 Potomacs and one of the largest
and most powerful classes of decapods ever built, the
I2 heavy decapod. In addition, diesel power started to become
common in the yards in switching service with locomotives like the
VO 1000, and on the mainline with
F-Units. This mixture of serious road power makes MD Junction a natural
place to model if you are into building and / or detailing locomotives.
From Maryland Junction, trains left east towards Hagerstown and Baltimore, south
to Chaffee and on to Elkins, and north to Cumberland and other points.
Chaffee and Vindex are well known to WM fans as the home of the
Shay locomotives. The grades up to the coal mines on the Chaffee
branch were so steep, and the curves so severe, that only a geared locomotive
like a shay could handle the trip up and back. Even the massive Shay #6
(now run by the Cass
Scenic Railroad) could only handle a few loaded hoppers on its downhill
run back to the siding off the mainline.
If you are interested in Maryland Junction, track and other plans are available
from the Western Maryland
Railway Historical Society (WMRHS). If you are interested in the
Chaffee Branch, the WMRHS has a couple excellent issues of the Blue Mountain
Express (BMX) dedicated to the branch and the Shay locomotives that ran on it.
Trackplan
Here is the latest version of the trackplan (updated 2003-08-31). It is a simple
"Out and Back" plan with a stub yard. Unlike the previous version of the
plan, I decided that I would forgo any window access to the left-side window
and instead use that area for the layout. For more information on the
evolution of this plan, please see the previous version (select from the
menu at the top left). In addition, my wife confirmed with me that
the closet must remain accessible and usable for storage of boxes and winter
clothing.
I took some liberties with locations. For example, Cumberland
station would not normally be located at the end of the yard, instead it
would be on the other side of MY Tower and Knobley tunnel. Also, Elkins
and Chaffee would not be located on the other side of Knobley tunnel. The
two locations have been pretty much swapped.
The newly-added logging operation (in green) will provide an opportunity for me
to pick up one of the new Bachmann HO Climaxes when they come out. Or, if
I decide not to go that route, I may do it in narrow guage. Either way, I
get a lot more operational and modeling interest. As the WM kept most of
its own locomotives and equipment in spotless condition, a beat-up logging
operation will be just the thing to balance it all out.

To see a larger version of the trackplan, click on the image above.
To download the trackplan in 3rd Plan-It format for your own personal use, click
here.
To visually compare the current plan with the previous plan, click
here.
Elevations and Grades
| Run |
Apx Grade |
Elevation |
| Yard and Engine Terminal |
0% |
48" |
| Yard to Chaffee Siding |
2.35% |
| Chaffee Siding End to End |
0% |
52" |
| Chaffee Siding to Reversing Loop |
1.45% |
| Reversing Loop |
0% |
53" |
| Chaffee Siding to Logging Switch (Shay) |
4.5% |
51 1/2" |
| Sawmill |
|
56" |
| Logging Switch to Trout Siding (Shay) |
5.9% |
| Trout Siding |
0% |
59" |
| Trout Siding to Switchback |
5.4% |
| Switchback and Engine Shed |
0% |
61" |
| Switchback to Switch for Mines |
5.5% |
63" |
| Switch to Mine Near Door |
8.1% |
68" |
| Switch to Mine Near Room Center |
3% |
66" |
(Update 2003-09-09 : I have modified some of the elevations so that the highest
track is at 64" elevation at the railhead. That lowered the yard to 46"
and lowered some of the chaffee grades. 64" is a perfect level for
my line-of-sight. I will update this page and the plan soon)
3d Views
Here are some 3d views of the layout. They help visualize the above track
plan much better. You'll need to use your imagination when it comes to
scenary and benchwork.
Here you can see the roundhouse and coal tower. It is modeled after
Maryland Junction, but is obviously heavily compressed. I'm really
looking forward to building that coal tower. I have some great photos
from the WMRHS and other sources. It is a very large, very
interesting timber frame structure. (This is an older screenshot,
but is close to the final version)

Here is another view of the coal loader, sanding tower, water towers, turntable
and yard. (This is an older screenshot, but is close to the final
version, except for the missing second level with the Vindex engine house)

Here you see tracks coiled around a small mountain and leading up to two
coal mines. In the top center, you can see the first coal
mine. Up and to the right, you can see the second coal mine.
Slightly to the left of center, you can see the proposed sawmill. Keep in
mind that I never modeled the mountains (or base terrain for this level),
so the tracks appear to be floating in air. It looks like a lot of
spaghetti, but once it is scenicked, I think it will look pretty good, as much
of the track to the rear will be in tunnels or crossed by bridges. Off to
the left, you can see the switchback that leads to the Vindex engine house
where the shay is kept.

Interesting Prototypical Structures
These are some of the prototypical structures I made a point of putting in the
layout, as I want to build them.
-
Chaffee Branch Coal Mines
-
Western Maryland Cumberland Station (not in its correct location, plans
from MR "Millennium" Issue)
-
Maryland Junction Coal Tower (lots of photos, will have to infer plans)
-
Maryland Junction Water Pump House (will infer plans from photos)
-
Maryland Junction Sand Tower (will infer plans from photos)
-
Maryland Junction Water Towers (will infer plans from photos)
-
Maryland Junction Engineer's Bunk (Overnight) House (no photos yet)
-
Maryland Junction Ash Pit and Hoist (will infer plans from photos)
-
MY Tower (not in its correct location, will infer plans from photos)
-
Maryland Junction Engineer's Register Room and Tool House (no photos yet)
-
Chaffee Passenger Shed (will infer plans from photos)
-
Vindex Engine House (no photos yet)
-
Vindex Company Store (no photos yet)
-
Vindex Company Houses (will infer plans from photos of old Chaffee houses)
-
Vindex Water Tower (no photos yet)
If you have photos of any of the items above marked as "no photos" or plans of
any that are marked "no plans" or "will infer plans", please let me know if you
can share/sell. Thanks!
Mainline Operations (single operator)
Made up trains are sent out to the coal siding where they drop off empties and
pick up loads.
The coal train operates as follows (the switching maneuvers are not particularly
prototypical) :
1) The train (hauling empties) heads out towards chaffee. It heads through
the tunnel at MY Tower.
2) The locomotive uncouples from the empties just before the chaffee siding
switch.
3) The locomotive continues along the mainline, just past the trailing switch
for the siding
4) The locomotive backs into the siding and couples with the loaded hoppers.
5) With loaded hoppers coupled, the locomotive continues to back down the siding
until it is able to use the last loaded hopper to couple with the empties on
the mainline
6) The empties are pulled forward into the siding and uncoupled from the loads
on the western side of the curved mid-point switch.
7) The train heads back to the terminal and yard.
The mainline train also serves Chaffee Station (just a waiting shed), and
Cumberland Station. Obviously a different train would be used :-)
Shay Operations (single operator)
The shay locomotive takes the empties up to the two mines where it exchanges
them for loads. Here's how the Shay operations work :
1) The shay (facing downhill) heads down hill to the Chaffee siding to pick
up empties
2) The shay couples with several empties (prototype is 11, but it will be 4 max
here)
3) The shay drops half of the empties off at the Trout siding (prototype can
carry 6 up through the switchback, but it will be 2 here)
4) The shay heads up (backwards) to the switchback.
5) The shay, now pushing the empties from behind, heads up to the mines
6) The shay drops off the empties at one of the mines, and picks up loaded
hoppers. Or, I might simply have loads I can plop into the empties when
they are spotted at the mine. TBD.
7) The shay, now with loaded hoppers, heads downhill backwards with the loaded
hoppers on the uphill side and goes into the switchback.
8) The shay drops off the hoppers at the Trout siding below the Vindex
switchback.
9) If the Trout siding is full, the shay runs around to the downhill side,
couples with the loaded hoppers and heads down to the Chaffee siding.
10) The shay moves forward into the "empties" (western) side. Once the
hoppers clear the switch, it backs them into the "loaded" side and uncouples
them.
11) The shay moves forward and couples with empties as in step #2 above.
Yard Operations (one operator)
The yard has a decent amount of operation in an of itself. Trains can be
assembled and broken down, of course, but there are also several
"industries" including the pump house, the overnight house and two
other TBD, as well as the coal dumper for the coal tower and the ash hoist.
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